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1.3Mods

Oddities: Weapons Module Mod

The first mod in the Oddities collection, a series of mods that adds a variety of rare items to your RimWorld playthrough. With each item not meant to be found in every playthrough, items from this series will spice u...

1.3Mods

Simple Learning Mod

Tell me if this has been you: a random wanderer walks in with very little skills, but you need him to be your new farmer without ruining all your crops, or a guard without having to have a year of combat experience to...

1.3Mods

Performance Optimizer Mod

The Performance Optimizer Mod adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mod, you might expect about 20-35% ...

1.3Mods

Lanterns Mod

Simple Lanterns to immerse you in the game even more. Commissioned by me, made by Erok. Originally requested for the purpose of lightning in alleys and streets as I prefer cities and villages over superstructures...

1.2 1.3Mods

Smart Farming Mod

The Smart Farming Mod is a quality of life mod which provides a number of extra tools and information for your grow zones. Smart Farming Mod features Smart sow: When enabled, pawns will not bother sowing plants if the...

1.3Mods

More Vanilla Textures Mod

The More Vanilla Textures Mod renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution. MVT is intended to complement Vanilla Textures Expanded, updating textures not over...

1.1 1.2 1.3Mods

Trader ships Mod

The Trader ships Mod adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just li...

1.0 1.1 1.2 1.3 Beta 18 Beta 19Mods

Medieval Times Mod

The Medieval Times Mod operates as a game expansion, filling out early game / tribal era content with medieval items, weapons armor and buildings. It also adds 2 new types of medieval factions. Medieval Times Mod...

1.3Mods

No Infestation Mod

The No Infestation Mod removes all infestation events from your game (in case you always forget about turning it off in the scenario editor). You can still spawn them with dev mode. The infestation event (including...

1.0 1.1 1.2 1.3Mods

Avoid Friendly Fire Mod

The Avoid Friendly Fire Mod adds a new option to colonists that you can enable to force them to stop shooting if the projectile’s path could hit a friendly or neutral pawn (taking into account miss radius). Drafted...

1.0 1.1 1.3Mods

Balanced Neutroamine Production Mod

The Balanced Neutroamine Production Mod is a simple mod that adds a plant called Neutroaleaf, Which can be refined into Neutroamine at a drug lab or turned into Herbal Medicine at a crafting spot. Neutroamine...

1.0 1.1 1.3Mods

Mass Graves Mod

Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don’t feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutio...