“Call of Cthulhu – Straitjackets” adds straitjackets that disable mental breaks on colonists to prevent them from hurting themselves or others. These jackets are craftable at tailoring stations.
When a colonist has a straitjacket on:
- Global Work Speed -98%
- Manipulation 0%
- Move Speed -70%
- Mental Break Threshold Boosted
- 95% chance of disabling mental break
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